Here are some of the things I have been working on: (There is also a final Studio Book project in the works and it will be posted when it is closer to being finished as I have to post pages individually.
This Threadless Shirt/Print design mocks all the various cliches in graphic design imagery. Please vote 5 if you have not already!
This is a new shirt design for Threadless.com. It is for their "Threadless Loves Horror Theme". Please vote "5" for it in a few days when it is up for voting (I will post when it is time)
This was our most "weighted" (grade-wise) project for Imaging. It is a composition (collage) that describes a certain event in history through various perspectives. This file ended up having over 50 layers in Photoshop and was a beast to render down to JPEG format even.
This is an initial iteration for our final typography project, using only text to make a graphic composition relating to a classmate's inanimate object they had written a 300-400 word copy about.
Tuesday, November 18, 2008
Friday, October 24, 2008
Thursday, October 23, 2008
Joe Biden
Typography posters.
Credit Card Posters
Monday, October 6, 2008
Democratic Fun
Went to the Obama rally this weekend in Asheville. Holy Cow! That was impressive! There were probably 20,000 people packed into the Asheville High Memorial Stadium. I love this guy. (Did a little design just for humor's sake also). RESPECT.
(visit http://www.cafepress.com/speakdesign if you would like to buy a t-shirt or bumper sticker)
Thursday, October 2, 2008
Timeline Finished
Wednesday, October 1, 2008
Timeline Progress
Tuesday, September 30, 2008
Wednesday, September 24, 2008
Thursday, September 18, 2008
2 Weeks of Work.
Wednesday, September 17, 2008
Boo BEES on the way!
The Boo BEE t-shirt has been submitted to Threadless.com and will be ready for voting sometime this week.
This concept was based on an Illustrator piece posted here a couple weeks ago.
I will let you all know when if it up for real. This is the link:
Respect!
Tuesday, September 16, 2008
Monday, September 15, 2008
Logo Concepts
Tuesday, September 2, 2008
Monday, September 1, 2008
Project Two:
Typeface design. The Catch: We are allowed to use circles, squares or lines of equal length/weight but NOT a combination of the three. We were assigned two words that our respective fonts were to be based upon. I got AGITATION and SPONTANEOUS. Here is what agitation is shaping up to be. Stay tuned for spontaneous! respect.
Type 1 Assignments
The new year is off and rolling.
As a rule, I will only post the "cool" projects. So without further ado, here is the first assignment (completed) and the second (in progress).
Project One: Our team of four was told to find a "minimalist" alphabet in our surroundings. With our powers combined, this was the product.
Saturday, August 9, 2008
Summer is Drawing to a Close...
Well... after nearly 3 and a half months of letting my brain rot, I fear I am but I week away from returning to school. I am now, however, armed with an awesome new MacBook Pro, Digital Camera and software to make both work in perfect harmony!
As sort of a warm up, I produced this little number. It only took me like an hour and a half but I enjoyed the exploration of Duotone.
(This is simply a modified photo of my girlfriend Tiana and myself).
Respect.
Tuesday, April 22, 2008
Man, things are busy.
I am up to my ears in work. I am glad to be done with my printing of the letter M + pattern. Now it's on to a collage. Pics are soon to come.
Respect.
Respect.
Tuesday, April 8, 2008
Pattern Possibilities.
Monday, April 7, 2008
Relief Printing: Painful
I believe I understand a fair bit about relief printing. At my high school (Asheville High) we had, in my graphic communications class, something called a flexographic printing press. It used relief surface plates (created by exposing emulsion to harden the non-image area for washing out) wrapped around cylinders to print on primarily label stock (stickers).
I have gone from that to carved linoleum which seems to be rather uneven and as far as ink distribution is concerned, forgedaboutit! Even when I take my time with the roller it is nearly impossible to cover the thing uniformly. Not to mention, it uses a ton of ink and at 3 bucks a tube, this stuff ain't cheap.
Lord help me when it comes time for me to carve a pattern into one of the linoleum blocks... just doing straight lines for the letters is difficult enough.
Respect.
I have gone from that to carved linoleum which seems to be rather uneven and as far as ink distribution is concerned, forgedaboutit! Even when I take my time with the roller it is nearly impossible to cover the thing uniformly. Not to mention, it uses a ton of ink and at 3 bucks a tube, this stuff ain't cheap.
Lord help me when it comes time for me to carve a pattern into one of the linoleum blocks... just doing straight lines for the letters is difficult enough.
Respect.
Sunday, April 6, 2008
Carving...
After completing a rather complex game in Line of Fire, I feel as if we are regressing to the ways of old with this new project.
What are we doing? Carving letters out of linoleum blocks (I fortunately got the letter M which has no curves).
The typeface is Rockwell which I recognize as Bold, Balanced and Legible. Let's see what happens..
Respect.
What are we doing? Carving letters out of linoleum blocks (I fortunately got the letter M which has no curves).
The typeface is Rockwell which I recognize as Bold, Balanced and Legible. Let's see what happens..
Respect.
Wednesday, April 2, 2008
Final Critique and Reflections
Today in studio, we played each other's games and shared thoughts. Line of Fire, which was initially perceived as very difficult was still a bit confusing to some, however, it seemed as if the revised instructions and cards contributed to a better sense of the game amongst the class. While playing the other games, I would look over to ours and notice smiling and game play that didn't seem to constantly pause as it did before.
The reactions to our game and presentation of it were mixed but generally positive. Most people thought the graphic design elements of the laser cutting and the page/card layout were well done. The largest complaint was the heaviness of the game board itself. I admit, it is a heavy thing, however, for how large it is, it folds up pretty well and I believe it is easily stored.
In all, I feel as if Betsy and I revised and polished a rough concept into something anyone can understand after playing a time or two. We feel as if our game offers enough interaction and variation in game play that it can remain enjoyable time after time being played. The graphic/package design, we feel, couldn't have turned out too much better as everything worked out as we expected. We did not settle; we had a design in mind and did not have to compromise anything due to lack of time/resources.
Personally, I am very proud of the work we've done. I feel as if we spent hours and hours making every detail we could image function within the concept of the game. As I had mentioned in the critique, the construction of this game was a bit pricey to say the least. Each game set cost us roughly 50 dollars. This is probably the most expensive project I have ever had to personally pay for. Having said that, it was money well spent as I feel as if Betsy and I both have a nice piece now to beef up our portfolios.
From a learning perspective, there were many things we took from this project. The most important thing I came away with was a much better understanding as to how to work with a partner successfully. In years past it would have been one person doing all the work and if the work did happen to be split, it would not flow together at all as if it was simply two people doing two separate projects. Over the course of this project, Betsy and I gained a good sense of each others' ideas and tendencies. It was a bit difficult for me to adjust to at first but at this point I feel as if she and I could design anything as a team if told to. And why wouldn't we get a good sense of how each other operates? We were together so often over the last couple weeks that Betsy joked that we were "married" because like a married couple, we couldn't separate from one another even if we wanted to and throughout the project, there was the occasional element of cordial bickering. It was a great partnership. I couldn't have asked for someone better. Betsy's attention to detail forced me to pay similar attention (that I sometimes sway from). Knowing the amount of work she had been doing, I would feel guilty if I was not contributing equally. This would move me to produce work that is possibly better than what I would have been able to do on my own.
As far as graphic design is concerned, I already had a fairly decent background in InDesign, Photoshop and Illustrator but I certainly learned a few new tricks. Because of my familiarity with the software, I was able to work at a relatively efficient pace without compromising quality. Betsy, who had limited experience with the software prior to this assignment, I feel has come quite a way from where she was in the beginning. Having a partner with such a minimal learning curve has been fantastic to say the least.
Ultimately, this has been the most meaningful project I have done since being at NC State. I feel as if I have finally designed something worth keeping and adding to my portfolio; something I would be proud to display to my friends and family. Not to mention, games are meant to be fun; apparently designing them can be the same.
Betsy was the best partner I could have asked for and I hope we will have another opportunity to work together in the future as I believe we both bring out the best in the other. I will miss this when we start Martha's tortu.. err.. I mean project Friday.
Respect. It's not over.
The reactions to our game and presentation of it were mixed but generally positive. Most people thought the graphic design elements of the laser cutting and the page/card layout were well done. The largest complaint was the heaviness of the game board itself. I admit, it is a heavy thing, however, for how large it is, it folds up pretty well and I believe it is easily stored.
In all, I feel as if Betsy and I revised and polished a rough concept into something anyone can understand after playing a time or two. We feel as if our game offers enough interaction and variation in game play that it can remain enjoyable time after time being played. The graphic/package design, we feel, couldn't have turned out too much better as everything worked out as we expected. We did not settle; we had a design in mind and did not have to compromise anything due to lack of time/resources.
Personally, I am very proud of the work we've done. I feel as if we spent hours and hours making every detail we could image function within the concept of the game. As I had mentioned in the critique, the construction of this game was a bit pricey to say the least. Each game set cost us roughly 50 dollars. This is probably the most expensive project I have ever had to personally pay for. Having said that, it was money well spent as I feel as if Betsy and I both have a nice piece now to beef up our portfolios.
From a learning perspective, there were many things we took from this project. The most important thing I came away with was a much better understanding as to how to work with a partner successfully. In years past it would have been one person doing all the work and if the work did happen to be split, it would not flow together at all as if it was simply two people doing two separate projects. Over the course of this project, Betsy and I gained a good sense of each others' ideas and tendencies. It was a bit difficult for me to adjust to at first but at this point I feel as if she and I could design anything as a team if told to. And why wouldn't we get a good sense of how each other operates? We were together so often over the last couple weeks that Betsy joked that we were "married" because like a married couple, we couldn't separate from one another even if we wanted to and throughout the project, there was the occasional element of cordial bickering. It was a great partnership. I couldn't have asked for someone better. Betsy's attention to detail forced me to pay similar attention (that I sometimes sway from). Knowing the amount of work she had been doing, I would feel guilty if I was not contributing equally. This would move me to produce work that is possibly better than what I would have been able to do on my own.
As far as graphic design is concerned, I already had a fairly decent background in InDesign, Photoshop and Illustrator but I certainly learned a few new tricks. Because of my familiarity with the software, I was able to work at a relatively efficient pace without compromising quality. Betsy, who had limited experience with the software prior to this assignment, I feel has come quite a way from where she was in the beginning. Having a partner with such a minimal learning curve has been fantastic to say the least.
Ultimately, this has been the most meaningful project I have done since being at NC State. I feel as if I have finally designed something worth keeping and adding to my portfolio; something I would be proud to display to my friends and family. Not to mention, games are meant to be fun; apparently designing them can be the same.
Betsy was the best partner I could have asked for and I hope we will have another opportunity to work together in the future as I believe we both bring out the best in the other. I will miss this when we start Martha's tortu.. err.. I mean project Friday.
Respect. It's not over.
Monday, March 31, 2008
All done (almost) !
Betsy and I put a lot of work in this weekend and it payed off. Our re-designed cards are printed and cut and our boards are assembeled (after having been laser cut). All we have left to do is take pictures and pop them into the instruction booklet. Hopefully that won't take long.
This is looking to be the best project I've but together since being here, I'm actually rather excited (and I think my partner is too).
Hooray Productivity! Respect.
This is looking to be the best project I've but together since being here, I'm actually rather excited (and I think my partner is too).
Hooray Productivity! Respect.
Wednesday, March 26, 2008
Board ready to burn.
Tuesday, March 25, 2008
Late Night
Betsy and I have been been grindin' it out all night on these old ass computers. This game is looking pretty good. There will be screenshots tomorrow (and hopefully some photos too)
Respect.
Respect.
Sunday, March 23, 2008
Progress
Wednesday, March 19, 2008
Line of Fire
Tuesday, March 18, 2008
Storyboarding Complete
The scent of sharpie is in the air in Leazar Hall... We finished this junk... on to bigger and better things... like taking pictures!
Hooray!
Our game will be the best. La la la la la.
Pics on the way. Respect
Hooray!
Our game will be the best. La la la la la.
Pics on the way. Respect
Monday, March 17, 2008
Yo tengo un companero.
Betsy and I are about to tear this game that we are supposed to make with our lettering to pieces. Stay tuned...
Sunday, March 16, 2008
Modular Type Complete!
Pixel Type Finished!
Friday, March 14, 2008
The first project of the first GD class.
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